In the event we were probably half-right. Our prediction at the time was that with the more intensive sequel, Xbox 360 would fall more often into the ‘perceptual’ 60FPS area (that is, dropping regularly from full-fat 60fps, but not really noticing the difference) whereas the PS3 version would cross that perceptual divide. Regular Digital Foundry readers will know that we researched the Call of Duty 4 engine beforehand. Rather than repeat myself, you can check out my findings over at Eurogamer here, while the exhaustive range of 720p comparison shots can be viewed here. A couple of weeks back we took a good, long, hard look at Call of Duty: World at War on Xbox 360, PlayStation 3 and PC.
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